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Total War: Shogun 2 Heaven » Forums » Campaign & General Discussion » Favourite clan?
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Topic Subject:Favourite clan?
Liam_the_Spartan
Banned
posted 04-21-11 03:45 PM EDT (US)         
Diamyos arise!
Each clan has the same units;
But, which is the best?


/some lame Haiku I just invented.

After over a month since release, the time is nigh for us to declare the answer to this timeless question: What is your favourite clan? (/played clans)

I'm quite liking the Hattori at the moment. I have an awesome ninja that has completely ranked up and most assasinations are 80-95% chance.
It also seems like they get very friendly with the shogun, which always helps.

I like the starting position of the Date, but unfortunately I am no fan of the No-Dachi.
AuthorReplies:
Latinium
Ashigaru
posted 04-21-11 03:53 PM EDT (US)     1 / 38       
My favourite would have to be the Oda clan. Because the first few turns are battle ridden and I love using Ashurgari armys

Also I like that they turn the map yellow and their starting position
NinjXPk
Ashigaru
posted 04-21-11 05:53 PM EDT (US)     2 / 38       
Noble sons of Shimazu

All Empires Crumble; there are no exceptions

Rise -> Zenith -> War -> Chaos -> Nothing
Monarchy -> Republic -> Empire -> Downfall -> Enlightenment
Matador09
Ashigaru
posted 04-21-11 05:57 PM EDT (US)     3 / 38       
Chosokabe.

1. Quickly have your own island.
2. Great archer bonus. Can never have too many archers.
3. Better farms. Drool. Every region is worth more to them than the other clans.
4. Black and White mon. Colors the map Black. Profit.
BastWorshiper
Sensei
posted 04-22-11 09:32 AM EDT (US)     4 / 38       
Reserving the right to change my mind as I play more clans, I would have to choose the Takeda.

I've played a little Shimazu and a little Date, but I keep coming back to the Takeda. (Also, I'm driving toward Kyoto and own about 30 regions in a long campaign.)

I still would really like to play as the Hojo, Oda, and Hattori. Hell, I'd really like to play all of the factions, but that will probably take me a year or so.

"It is impossible to enjoy idling thoroughly unless one has plenty of work to do. There is no fun in doing nothing when you have nothing to do.
Wasting time is merely an occupation then, and a most exhausting one. Idleness, like kisses, to be sweet must be stolen." -- Jerome K. Jerome

"Some people become so expert at reading between the lines they don't read the lines." -- Margaret Millar

ERADICATE CONDESCENSION! (That means don't talk down to people.)
Matador09
Ashigaru
posted 04-22-11 10:13 AM EDT (US)     5 / 38       
I still would really like to play as the Hojo, Oda, and Hattori. Hell, I'd really like to play all of the factions, but that will probably take me a year or so.
The three that you mentioned are really fun, in their own ways. I finished a Hojo campaign and I must admit, they really should be rated as Easy. Their starting position grants them a gold mine which you should hastily upgrade and then you're pretty well set on cash for the early game.

Yes, playing all the factions would take quite a long time. I still don't feel like I've played all the factions enough in Empire or Napoleon yet.
Hussarknight
Seraph Emeritus
posted 04-24-11 03:55 AM EDT (US)     6 / 38       
I've only played Shimazu, Hojo and Oda so far and out of those the Oda are my favourite, because they've got a very challenging early campaign: you'll be defeated on turn one or two if you don't know what you're doing.

Oh, and Liam, it's Daimyos, not Diamyos

          Hussarknight
Liam_the_Spartan
Banned
posted 04-24-11 06:10 AM EDT (US)     7 / 38       
Let's just say it was a typo
CommanderVideo
Ashigaru
posted 06-22-11 00:14 AM EDT (US)     8 / 38       
Hattori or Mori I would have to honestly say.

00DATACOMPILED11 11 COMMANDERVIDEOENGAGE1--MISSIONREQUEST1--PERSONALINFORMATIONPLEASE11 11 CANNOTDO1NOPERSONALINFORMATIONAVAILABLE11 11 COMMANDERVIDEODISENGAGE1--THECOMMANDER1

[This message has been edited by CommanderVideo (edited 01-17-2012 @ 04:43 PM).]

Lenardius VII
Ashigaru
posted 06-22-11 02:28 AM EDT (US)     9 / 38       
Hands down.. Tokugawa and the Ikko Ikki.

Love the diplomatic game, their Kisho ninjas.

ahhh....and the Ikko. love to spread the Ikko faith and LOAN SWORD ASHIGARU!!!!!!! MON DIEU!

"Maybe someday we could become friends. Friends who ride majestic, translucent steeds, shooting flaming arrows across the bridge of Hemdale."
Scipii
TWH Seraph
posted 06-22-11 03:13 AM EDT (US)     10 / 38       
I have finally arrived at a decision and it would probably be the Ikko-Ikki due to their uniqueness compared to the other clans, which while different don't quite have their own religion.
Wharin
Ashigaru
posted 06-22-11 10:39 AM EDT (US)     11 / 38       
shizumi: beside trade points, can take island easily, 3 sons become generals in like 4 years
Liam_the_Spartan
Banned
posted 06-22-11 11:38 AM EDT (US)     12 / 38       
I have a new favourite. The Ikko Ikki.

It just seems to add more depth, and inciting revolt is just great! I play as other clans, and now it feels like something is missing...

So, Hattori and Ikko Ikki.
Zakkleburg
Ashigaru
posted 06-25-11 07:18 PM EDT (US)     13 / 38       
Having a fondness of Islands and Archers, I do prefer Chosokabe.
CommanderVideo
Ashigaru
posted 06-26-11 00:13 AM EDT (US)     14 / 38       
Interesting that some people use the generals. I never find a use for them, and in fact in my Shimazu campaign tyt I won using Chrisianity (first campaign ever, too lol) I had all of my Diamyo's sons commit suppuku excluding one that defected but neve caused trouble. I guess he died in the hills.

00DATACOMPILED11 11 COMMANDERVIDEOENGAGE1--MISSIONREQUEST1--PERSONALINFORMATIONPLEASE11 11 CANNOTDO1NOPERSONALINFORMATIONAVAILABLE11 11 COMMANDERVIDEODISENGAGE1--THECOMMANDER1
Liam_the_Spartan
Banned
posted 06-26-11 06:25 AM EDT (US)     15 / 38       
They are really usefull! They are the most important unit! 1. His presence on the battlefield, especially in the blue circle, stops the men routing so easily. 2. He can use the rally and inspire ability. can really help in a fight. 3. He has a skill tree, and if you want you could just train him up to get a 15%+ less time on researching Bushido.
Hussarknight
Seraph Emeritus
posted 06-29-11 05:29 AM EDT (US)     16 / 38       
The generals are one of, if not the, most useful units in the game, because they boost all nearby units, whereas high-end units usually only are good themselves. I do prefer family members over generals though, since they're less likely to run amok.

          Hussarknight
Sandwichboy
Ashigaru
posted 07-11-11 02:59 PM EDT (US)     17 / 38       
Shimazu, all the way. Superior swordsmen, a starting province that gives +6 attack when fully upgraded, and one of the most secure starting positions in the game. A fully attack upgraded Shimazu katana hero is just hilariously awesome.
Liam_the_Spartan
Banned
posted 07-11-11 03:02 PM EDT (US)     18 / 38       
I tried a Shimazu campaign, but a dilemma came up and I had a christian executed. Then next turn a full stack of rebels appeared, with very good units. I gave up.

I find the start for Shimazu a bit too much like a routine.

Oh, and welcome to Shogun 2 Heaven, boy who likes 2 pieces of bread with some other food inbetween.

[This message has been edited by Liam_the_Spartan (edited 07-11-2011 @ 03:03 PM).]

CommanderVideo
Ashigaru
posted 07-13-11 09:52 AM EDT (US)     19 / 38       
The Shimazu obviously can't be that good, seeing as they almost ALWAYS get absolutely pummeled by the Ito, a clan that has no special clan advantages.

00DATACOMPILED11 11 COMMANDERVIDEOENGAGE1--MISSIONREQUEST1--PERSONALINFORMATIONPLEASE11 11 CANNOTDO1NOPERSONALINFORMATIONAVAILABLE11 11 COMMANDERVIDEODISENGAGE1--THECOMMANDER1
Hannibal the Conqueror
Ashigaru
(id: HannibalBarcaXXI)
posted 07-13-11 11:13 AM EDT (US)     20 / 38       
You see,yesterday I started a new campaign as the Shimazu, and sent all of my starting forces to capture the 2 Ito provinces nearby. The Ito didnt stand a chance. After embracing Christianity,i took control over ALL trade posts in the Seas of Japan,and Instead of going on the offensive,I allied with the Shoni and the Sagara. I kept building up my economy and mastering The Way of Chi. Until finally I had 16000 Koku in my treasury with a 1900 Koku income per turn on Normal tax rate and 3300 Koku Income on V.High. I had a Full Stack army comprising of highly trained Samurai,Four units of those combat ninjas,6 matchlock ashigaru and 3 european cannons with a 15 stack army nearby comprising of mainly Yari Ashigaru, Bow Ashigaru and maybe some samurai. If you take a defensive temperament at the start as Shimazu after you conquer the Ito,and take control of all trade posts,it will be highly profitable. Now I plan to take Kyoto with all the armies I've assembled.

NOTE: All my cities have been fully developed (the level Fortress was reached only in my capital and another province)

Update: Conquered Kyoto,Became Shogun, Captured the Black Ship, Most of Japan's Clans declare war on me, Happy Ending.

"I long for Darkness."
- Cormac McCarthy, The Sunset Limited.

"We are a species that ravages, plunders, kills, destroys, rapes and enslaves in the name of progress."

[This message has been edited by HannibalBarcaXXI (edited 07-13-2011 @ 02:26 PM).]

CommanderVideo
Ashigaru
posted 07-13-11 05:40 PM EDT (US)     21 / 38       
After embracing Christianity,i took control over ALL trade posts in the Seas of Japan


Even the one in northern Japan?

00DATACOMPILED11 11 COMMANDERVIDEOENGAGE1--MISSIONREQUEST1--PERSONALINFORMATIONPLEASE11 11 CANNOTDO1NOPERSONALINFORMATIONAVAILABLE11 11 COMMANDERVIDEODISENGAGE1--THECOMMANDER1
Hannibal the Conqueror
Ashigaru
(id: HannibalBarcaXXI)
posted 07-14-11 05:42 AM EDT (US)     22 / 38       
Yes. Thankfully I had a few Euro trade ships there so I sent them along with a southern naval force once the Black Ship got close.

"I long for Darkness."
- Cormac McCarthy, The Sunset Limited.

"We are a species that ravages, plunders, kills, destroys, rapes and enslaves in the name of progress."
Guy Fawkes
Ashigaru
posted 07-19-11 05:49 AM EDT (US)     23 / 38       
I've only really played as the Shimazu so far, but they seem like a very good clan to me. They're very close to most of the trading posts, which can net you a handy amount of income.

"[President Warren G. Harding's speeches] leave the impression of an army of pompous phrases moving over the landscape in search of an idea; sometimes, these meandering words actually capture a straggling thought, and bear it triumphantly, a prisoner in their midst, until it dies of servitude and over-work." -- William McAdoo
"He cannot be great, who has ceased to be virtuous." -- Dr. Johnson
AFF92
Ashigaru
posted 07-19-11 01:16 PM EDT (US)     24 / 38       
Ikko Ikki is definitely the best faction yet. The monks are absolutely amazing....doing fun things like inciting revolts and spreading the faith lol. I had a question though....where do you recruit loan sword ashigaru in the campaign for the Ikko ikki? The sword school apparently is not the answer.

TAD ROX
Liam_the_Spartan
Banned
posted 07-19-11 01:29 PM EDT (US)     25 / 38       
I have no idea. I don't think you can recriut them in campaign, which kinda sucks.
AFF92
Ashigaru
posted 07-20-11 01:35 PM EDT (US)     26 / 38       
That stinks. They need a good sword unit before ronin samurai. So far the campaign is going really good. Monks can even make trouble for your own jealous allies

TAD ROX
CommanderVideo
Ashigaru
posted 08-01-11 11:09 AM EDT (US)     27 / 38       
I change to Shimazu for their insanely god-like heavy gunners.

00DATACOMPILED11 11 COMMANDERVIDEOENGAGE1--MISSIONREQUEST1--PERSONALINFORMATIONPLEASE11 11 CANNOTDO1NOPERSONALINFORMATIONAVAILABLE11 11 COMMANDERVIDEODISENGAGE1--THECOMMANDER1
PraeQuae
Ashigaru
posted 11-13-11 06:08 PM EDT (US)     28 / 38       
I've played all of the "Great Clans," and I think that the Date stick out as the best. At first, I was very skeptical of their abilities because I'm naturally a more skirmish/cavalry-oriented general, but after failing my first several Takeda campaign attempts, I decided to buy into the "bigger hammer" philosophy and see where it took me.

With the charge bonus they start out with couple with additional charge bonuses from buildings, the arts, and banzai, my No-dachi armies could use their 48 charge bonus to cleave through solid samurai battlelines almost academically. The campaign was a total rout. By turn 67 I was in the deep South marching to the sea, all the No-dachi units completely upgraded.

Although cavalry and missile tactics are fun, nothing wins a man power like a good old fashioned mob of fanatical infantry, ad when it comes to pure shock value, no one compares to the No-Dachi.

[/bias]

I do need to give an honorable mention to the pious Uesegi, though. A level 6 monk can quite literally change the world in that game, and the warrior monks coupled with increased trade income, numerous bloodthirsty enemies, and a very young daimyo make that faction very playable and enjoyable.
K Masashige
Ashigaru
posted 11-16-11 02:36 AM EDT (US)     29 / 38       
Osu. My favorite is the Hojo, because I loved massed artillery from Napoleon: TW. I also love Hojo due to non-linear expansion path. You can go West, East, or North and they will all play out differently.

In my game, once I controlled eastern coast of Honshu, I developed my cities so I can get 5 Fire Mangonels, 4 Matchlock Samurai, and 6 Rocket Samurais. The cities are very easy to develop if you know your Chi. Any accuracy bonuses apply to siege units too, which is wonderful.
European cannons are not needed since they do not cause enough damage in the field when the enemy is attacking (no grapeshot). Therefore, I don't need to convert to Christianity.

I put them in 3 ranks. Matchlocks first, then Rocket Samurais, then Fire Mangonels. Not one computer army had so far came close to my lines without routing due to gunpowder scare. I prioritize the enemy general as target.

My General stays in the back with 2-4 Yari Cavalry in the case the enemy cavalry manages to come through without routing first. Rare occasion but, happens. Then they clean the field of any standing garbage.

For the Hojo, artillery is king. There is no need for close fighting barbarity like the Date dogs, or poop flinging like the Chosokabe monkeys. Thunder and death is where it's at.

[This message has been edited by K Masashige (edited 11-16-2011 @ 02:43 AM).]

srlj3721
Ashigaru
posted 11-18-11 07:19 PM EDT (US)     30 / 38       
i have come to love the oda and takada clans as the begining to eaches campagin is an exiting one oda because they have so many enemys takada as they have so many brillant amubush postions
Genghis_Khan1
Ashigaru
posted 01-16-12 12:21 PM EDT (US)     31 / 38       
I like Oda because their cheap ashigaru upkeep allows decent garrisons and flexibility in army composition. I'm currently on Oda hard campaign and enjoying the nice challenge playing around with the diplomacy and seeing the Hattori and Takeda superclans slugging it out while I destroy Hojo.

Another nice one is Date because of their charge bonus and the challenge of fighting all the way from the north down to Kyoto.
Aftermath
HG Alumnus
posted 01-21-12 06:28 AM EDT (US)     32 / 38       
Uesugi for me, I'm a fan of their history and Kenshin is my favourite Daimyo from the period (see gravatar) - how can you not like a man who thinks he is the physical incarnation of the god of war? Their monks are nice, as is their colour scheme.

Campaigns are always interesting thanks to the starting location and I always enjoy playing out the rivalry with the Takeda to the south.

A f t y

A A R S

:: The Sun always rises in the East :: Flawless Crowns :: Dancing Days ::

"We kissed the Sun, and it smiled down upon us."
Patpat
Ashigaru
posted 01-26-12 11:11 PM EDT (US)     33 / 38       
Takeda is the best, Horses are cool!!

not again...
Adonikam
Ashigaru
posted 07-21-12 00:13 AM EDT (US)     34 / 38       
Gotta say the Ikko Ikki are my favourites! I'm not a fan of the island clans and cannot stand the Hattori (or Tsu in FotS) I do also love the Takeda but I find them too difficulty early on in hard mode
Scipii
TWH Seraph
posted 08-01-12 10:35 PM EDT (US)     35 / 38       
Probably the Takeda these days, as I does currently love a good cavalry heavy army. I might be playing Shogun 2 but I think I may have accidentally made it a proxy 'Mongol Invasion' scenario with the way my Takeda armies are composed.

A mounted army does have it's advantage for movement speed across the campaign map though. Kind of like the time I conquered most of the world, and all of India, in Empire: Total War just with pure Dragoon armies, ah the found memories.
Aftermath
HG Alumnus
posted 09-19-12 11:27 AM EDT (US)     36 / 38       
Tokugawa are cool too, but their bonuses are the weakest of all the Clans.

Kisho Ninja aren't useful enough for the stat boost to be of any worth, and the % increase to Metsuke/Ninja actions on the campaign map is miniscule. Also, since the latest patch the Imagawa rarely betray you so you're stuck being their vassal for much much longer unless you risk the rather large diplomacy hit for betraying them.

I tried for years in one campaign to piss them off to the point of war. Assassinating every family member I could find, burning their farms down and inciting as many revolts as I could.

A f t y

A A R S

:: The Sun always rises in the East :: Flawless Crowns :: Dancing Days ::

"We kissed the Sun, and it smiled down upon us."
Sacrilegious
Ashigaru
posted 10-26-12 04:15 PM EDT (US)     37 / 38       
Hard question. My criteria for what constitutes as a good clan is not only the special traits and units but also the starting position and amount of historical celebrities it possesses. I always play on VH, because I'm not skilled enough for Legendary (and I don't really like the excessive AI cheating either).


Unit wise, the strongest clan is probably tied between Uesugi and Shimazu (not counting the Ikkos or Hattori, which I don't have). Shimazu start with beastly samurai and an armor province, which when maxed will make you almost invincible against any AI army (not to mention the generals' "infantry commander trait" for a +3 melee attack). Uesugi on the other hand, start with a pirate fortress and their diverse variety of monk units really puts them at an advantage. Monks are extremely powerful but very vulnerable, so capturing an armory or holy site early on would help immensely. Don't forget that both clans' specialised units have a lower upkeep, which meant I could afford a core samurai or monk army early on.

Shimazu have the best starting position in the game, though not the easiest one to retain by any means. Not only can they effectively monopolize the trade routes which helps greatly in clan development and realm divide, but also their position on the side of the map means they don't have to fight a two front war.

Uesugi starting position quite frankly SUCKS. The nearest capturable province is quite a distance away and it doesn't help that you can get attacked from any side. The single vassal won't last long, allying as soon as possible is crucial to secure your flanks and check the main onslaught from Takeda and Satomi/Ashina. I had to built up two stacks of monks/ashigaru very soon because I was swarmed from 2-3 sides. On top of that Honma will tend to be a pain in the ass with their island right above you prompting naval invasions of your capital. As Uesugi, expect to restart your campaign several times until you get everything right and the stars align in your favor.

I'll have to pick Uesugi for the sole reason that they get the legendary Himura Uesugi Kenshin who is a sexy bastard with two starting trait cards. It also doesn't hurt that you get to keep him throughout the campaign and although he is supposed to die in 1578, I don't think that happened during my playthrough.

I'm currently playing as the Tokugawa. In the first few turns I allied with the Oda, and started to troll the Imagawa (because the Oda are bros and Imagawa are a bunch of douchebags). I would make outrageous demands like paying 1 gold or 10000000 gold every turn and threatening to attack them which is the best way to ruin relations. It was HILARIOUS. I'm still waiting to get historical characters like Honda Tadakatsu or Ii Naomasa as my generals.

[This message has been edited by Sacrilegious (edited 10-26-2012 @ 04:18 PM).]

Awesome Eagle
Spear of Mars
(id: awesomated88)
posted 10-27-12 06:29 PM EDT (US)     38 / 38       
The Date is pretty cool. Starting position is reasonable but only one nearby trade node. The no-dachi can make a large impact in the heat of a melee battle.

Those who cannot learn from history are doomed to repeat it- George Santayana
History is a guide to navigation in perilous times. History is who we are and why we are the way we are- David C. McCullough
Wars not make one great- Yoda
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