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Total War: Shogun 2 Heaven » Forums » Bardic Circle - War Stories & AAR forum » Divide et Impera: Lusitani AAR
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Topic Subject:Divide et Impera: Lusitani AAR
DominicusUltimus
Legate
posted 01-03-14 09:21 PM EDT (US)         
Before I begin, allow me to everyone a bit of info about the mod I'm using for this AAR.

Divide et Impera is a major overhaul mod for Rome II that focuses on giving players the most historically accurate gaming experience with the Rome II engine. Inspired by the great mods Europa Barbarorum, Rome: Total Realism and Broken Crescent, the DeI team passionately works hard day after day to improve their mod and give fans of the Total War series the Rome II they dreamed of.

Now that I've finished gushing about the mod, it's time focus on the AAR and the faction I'm playing: the Lusitani!


*******

Divide et Impera: Conquests of the Lusitani




Our first look will be at the faction selection screen. As a testament to their historical tactics and temperament, the Lusitani get a 10% bonus to their melee attack when ambushing enemies and a 10% bonus to melee damage when fighting other barbarian factions. In addition to these, their cultural bonus gives their cavalry recruits +1 experience and a slight +1 boost to public order in their settlements for every active war with a neighboring faction.

However, not everything is peaches and cream. Internal power struggles amongst their people causes them to have a penalty to public order caused by the presence of Celtic culture in their society. I may have to make campaigning to the northeast a priority so I can wipe out the Averni and other Gallic factions before their influence becomes too strong.




My initial forces and my starting position on what some would call the ass end of the Ancient World. Just so. If I manage to keep a low profile and conquer the Iberian Peninsula without drawing too much attention to myself, I'll be in a strong position when it comes to war with Rome or Carthage.




I quick look at the diplomacy screen reveals that I begin at war with the Arevaci. I will focus all my attention of raising enough troops to crush them before they can rally the other Iberian tribes to their side.


*******


That's it for the OP. I shall post the first real update in a day or two.

Edit - List of mods used in this AAR.

Main mod: Divide et Impera. Part 1, Part 2, & Part 3. Hellbent's and Dresden's Traits, Talents and Toadies Mod is also a part of this mod.

Submods:
1. Historical Development submod for DEI by yukishiro1
2. Melius Imperi: A Better Empire by Aelexander
3. BareBones Superior Campaign AI by DuB
4. Better siege weapons, equipments and fort walls HQ textures by Noif
5.Better Water III HD by EFIX
6. Replenishment rebalance v1.0 by CrzyRndm
7. Iyerbeth's Reduced Food Mod by Iyerbeth
8. Iyerbeth's Reduced Squalor Mod by Iyerbeth
9. R2:TW GEM - Graphic Enhancement Mod 4.1 by 최 - General Choi Jeong
10. Osbots City Recruitment Modification by EyeRuvDumprings
11. Bloody UI Mod by GEЯΨLA
12. Remove Fog of War by 1stEPI Gunny. Really only using this one occasionally to see how the AI factions are doing around the map.

"Life is more fun when you are insane. Just let go occasionally".- yakcamkir 12:14
"It is not numbers, but vision that wins wars." - Antiochus VII Sidetes
"My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel Grayhair
Cherub of Total War: Rome II Heaven and the Total War: Attila Forums

[This message has been edited by DominicusUltimus (edited 01-06-2014 @ 03:58 PM).]

AuthorReplies:
Awesome Eagle
Spear of Mars
(id: awesomated88)
posted 01-03-14 11:42 PM EDT (US)     1 / 8       
WWWWWWWWWWWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

Conquer the world my son- fulfill my imperial dreams that originated in our map game!!!

I will follow your moves with relish... And envy..

Those who cannot learn from history are doomed to repeat it- George Santayana
History is a guide to navigation in perilous times. History is who we are and why we are the way we are- David C. McCullough
Wars not make one great- Yoda
Terikel Grayhair
Imperator
(id: Terikel706)
posted 01-04-14 08:33 AM EDT (US)     2 / 8       
This looks soooooo good!

By the way, if you size your pics to max width of 600 pixels, it won't exceed the page or create that irritating slider at the bottom of the post.

|||||||||||||||| A transplanted Viking, born a millennium too late. |||||||||||||||||
|||||||||||||||| Too many Awards to list in Signature, sorry lords...|||||||||||||||||
|||||||||||||||| Listed on my page for your convenience and envy.|||||||||||||||||
Somewhere over the EXCO Rainbow
Master Skald, Order of the Silver Quill, Guild of the Skalds
Champion of the Sepia Joust- Joust I, II, IV, VI, VII, VIII
EnemyofJupitor
HG Alumnus Superbus
posted 01-05-14 12:30 PM EDT (US)     3 / 8       
Awesome. I can't wait!

And I shall go Softly into the Night Taking my Dreams As will You
DominicusUltimus
Legate
posted 01-06-14 06:46 PM EDT (US)     4 / 8       
By the way, if you size your pics to max width of 600 pixels, it won't exceed the page or create that irritating slider at the bottom of the post.
Hmm, I'm not seeing this slider but it might be because of my monitor resolution. Apologies to all who were inconvenienced by this. Future screenshots will be posted as thumbnails to avoid this.


*******


Chapter 1: Fall of the Arevaci


Since I'm already starting the campaign at war with another faction, my top priority is to begin securing non-aggression pacts with the surrounding neutral factions to ensure that none of them can take advantage of the situation and attack me while my armies are fighting the Arevaci.



My initial offer of a non-aggression pact to the Celtici is met with a counteroffer asking for a 200 talent payment in addition to the pact itself. I gladly accept it and thus easily secure my southern border whilst neutralizing a potential enemy. I make a similar offer to the northern Gallaeci who eagerly accept it as well.



With the north and south secure, I immediately begin improving my ambitious little kingdom. I start with ordering the research of Supply Foraging, which will allow me to recruit champions and construct the Blacksmith building.



I then decide to spend nearly all of my treasury upgrading my Fishing Port, building an Artisans' Lodging and recruiting two units of Iberian Swordsmen armed with javelins and the deadly Falcata sword.



After a few turns of recruiting swordsmen and refilling the coffers of my kingdom, I think I'm finally ready to head out and take the war to the Arevaci. But before my army can begin its march, I must gain military access to the lands of my Celtici neighbors or risk trespassing on their lands and igniting another war. I send them a request for military access along with a generous payment of 500 talents.



And they happily accept! My army can finally head towards the city of Numantia and end the Arevaci threat to my kingdom once and for all!



My army rests for one last time in Olisipo before setting out. Winter has come to Iberia, but it will take more than wind and snow to stop their advance.



My men have barely begun marching through the lands of the Celtici when the Arevaci suddenly offer me a peace treaty and 700 talents to end the war. I scoff and reject their terms before ordering my men to pick up the pace and force-march towards their homeland.



As my army moves closer and closer towards Numantia, the Arevaci's cries for peace grow increasingly desperate. The send me a second offer with a payment of 1,600 talents, and after I reject that they send a 3rd one with an offer of 4,000 talents. I dismiss both and order my men forward. Nothing will stop the march of the Lusitani.



The beginning of summer sees my army reach the end of the lands of the Celtici and the frontier of the kingdom of the Arevaci. I order my army out of force-march stance before sending them into enemy territory and having them setup camp. I find it strange that the Arevaci didn't have any forces waiting at the border to oppose us....



And I find out why the next turn. The Arevaci have gathered all their warriors into a single army in their capital and it outnumbers my own by nearly two to one



I maneuver my army a little further before ordering my men to setup camp and brace themselves for the Arevaci attack.



To my surprise, the Arevaci horde holds its position and begins reinforcing itself with more men. I decide to go for broke and order my army to move forward and entrench themselves on the rise right next to the city in a final attempt to lure the Arevaci army into battle.



My plan works and the Arevaci army takes the bait, but the garrison of Numantia also marches out to join in on their attack. My modest of army of 2,420 Lusitani warriors now faces a horde of 5,679 Arevaci. The odds are definitely not in my favor



My men stand defiant as a wave of Arevaci warriors prepares to fall upon them. I have two units of Iberian Swordsmen positioned at each entrance while my slingers and King Aiulos and his bodyguards stand ready in the center. I also setup a few battlefield deployables outside the entrances into the fort. Wooden stakes, sharp stones and barricades may be able to stem the Arevacian tide for a time but they won't be able to stop it.



Emboldened by the confidence that only superior numbers can give, the Arevaci send all their men charging towards one entrance in an attempt to bull their way through my men and kill Aiulos. They know that if the king falls, the kingdom will not long outlive him.



The fighting is both fierce and desperate as Lusitani warriors clash with their Arevaci counterparts. Despite the sea of bloodthirsty men crashing against them, my men stand firm and the line holds.



In sending nearly all his warriors forward to try and break into my fort, the Arevaci king has left his flanks and rear fatally exposed. Taking advantage of this tactical mistake, I send three squads of Iberian Swordsmen out one of the other entrances to attack and rout his slingers while King Aiulos and his men hold their position and the attention of the Arevacian army. I also send my own slingers out of the fort and maneuver them near the rear of the Arevacian army where they soon begin loosing stones and sowing chaos in the Arevacian ranks.



My swordsmen quickly rout the Arevaci skirmishers and return to the battle where they send a storm of javelins into the rear of the Arevaci army before charging into them and hacking them to pieces. By some miracle I've managed to "pull a Hannibal" and completely surround a numerically superior army.



Packed together like sardines and attacked in front, flank and rear by my men, the Arevaci warriors break and begin routing from the field. If they think my men and I will stop attacking them because they've thrown down their weapons and shields, they're in for a very rude awakening.



King Aiulos and his warriors mercilessly pursue the fleeing Arevaci until a carpet of corpses and gore stretches out from the fort and towards the horizon. Hundreds of cries for mercy and forgiveness are ignored before being silenced by cold Lusitanian steel. No quarter is shown this day.



King Aiulos and his men exact a bloody toll on the Arevaci as they leave nearly 4,000 Arevaci corpses on the field at the cost of only 230 Lusitani. By the grace of the gods, the Arevacian king manages to survive but his kingdom now lies all but defenseless.



Despite our great victory, ill tidings soon reach us. A plague has broken out in Brigantium, the capital of our Gallaeci neighbors. Though we pray to the gods to end their suffering, we also pray that the epidemic does not spread to our people.



To his credit, the Arevaci king does not cower inside his capital but stands ready to meet us on the battlefield. King Aiulos honors his valor by answering his challenge with the full might of the Lusitani.



Once again the fighting is brutal and bloody. The remnants of the once massive Arevaci army manage to hold for a time, but eventually the numbers and ferocity of the Lusitani warriors proves too much for them and they begin fleeing for their lives.




This Arevaci warrior is the last to fall on the battlefield. I like to think that the Lusitanian warrior dealing the mortal blow is honoring him with words of praise and honor before the last vestiges of life finally leave him.



The city is taken and our imperium rating rises! As our power grows we gain the ability to field more armies to expand our kingdom and protect our borders.



With the fall of Numantia, the Arevaci cease to exist as a kingdom and as a power in Iberia but their people will continue to live on as subjects in the rising kingdom of the Lusitani!



The conquest of the Numantia has given us control of the heart of Iberia, but as our fortunes rise so too does the anger and jealously of our enemies and rivals. Though the Celtici and Gallaeci our friendly towards us, the Cantabri in central Tarraconensis are already suspicious of us and angered by the fall of their Arevaci neighbors while the Edetani on our new eastern border may try and invade before we can consolidate our rule in our new territory. We can also rest assured that Carthage will take note of us now that our kingdom borders their chief settlement in the peninsula.

Whether they attack us all at once or one at a time, it does not matter because in the end King Aiulos and the Lusitani will emerge victorious!


*******


I hope you all enjoyed this update. I shall post the next one at the earliest opportunity.

"Life is more fun when you are insane. Just let go occasionally".- yakcamkir 12:14
"It is not numbers, but vision that wins wars." - Antiochus VII Sidetes
"My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel Grayhair
Cherub of Total War: Rome II Heaven and the Total War: Attila Forums

[This message has been edited by DominicusUltimus (edited 01-06-2014 @ 06:54 PM).]

Terikel Grayhair
Imperator
(id: Terikel706)
posted 01-07-14 00:56 AM EDT (US)     5 / 8       
Very nice, Dominicus Hannibalis!

Well written and well-played. A treat for the eyes.

It will be interesting to see where the Lusitani go next, and how soon after conquering the Arevaci.

|||||||||||||||| A transplanted Viking, born a millennium too late. |||||||||||||||||
|||||||||||||||| Too many Awards to list in Signature, sorry lords...|||||||||||||||||
|||||||||||||||| Listed on my page for your convenience and envy.|||||||||||||||||
Somewhere over the EXCO Rainbow
Master Skald, Order of the Silver Quill, Guild of the Skalds
Champion of the Sepia Joust- Joust I, II, IV, VI, VII, VIII
EnemyofJupitor
HG Alumnus Superbus
posted 01-07-14 02:32 AM EDT (US)     6 / 8       
Very nice. The ai rears its head in the fort battle, but you gave it a good justification.

And I shall go Softly into the Night Taking my Dreams As will You
Awesome Eagle
Spear of Mars
(id: awesomated88)
posted 01-10-14 06:46 PM EDT (US)     7 / 8       
AWESOME work DU! I follow with Relish.

I look forward to all of Iberia under your Lusitianian boot!

Those who cannot learn from history are doomed to repeat it- George Santayana
History is a guide to navigation in perilous times. History is who we are and why we are the way we are- David C. McCullough
Wars not make one great- Yoda
Bluebottlejr
Ashigaru
posted 01-10-14 07:10 PM EDT (US)     8 / 8       
This is good! Can't wait for the next update.

May the gods smile upon you DominicusUltimus.

"Its my duty, my duty as a complete and utter !@#$%^&*!" -Rimmer
“All we have to decide is what to do with the time that is given us.” -Gandalf
"Nobody expects the Spanish inquisition!"
"The die is cast." -Gaius Julius Caesar
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